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January 26, 2005

work stuff

They're having a blood drive at work today. Just discussing the topic makes me woozy. I would truly and deeply love to donate blood, but I just can't do it. If they would let you just pass out and then take the blood, it would be fine, but for some reason, they frown on that.

I made an attempt to do it freshman year of college. But they pricked my ear, and the next thing I knew, I was twitching on the floor. Sigh.

Probably the hardest thing I ever did as a videographer was take video of a blood drive at Syracuse. I got some great footage of the needle actually going into the person's arm. I had to lean against a pole and look just through the black and white viewfinder to do it. It's not that I'm a wuss (although I'm sure that's open to popular debate, despite willingly participating in things like kung-fu and mountain biking, which carry a high risk of physical harm), it's just that needles make me pass out. Chop off my arm, I don't care, but keep that needle away from me.

I started playing Wind Waker last night and I'm finding it similar enough to previous 3D Zelda games that I don't need much of a tutorial to get into it. I have mixed feelings about Baldur's Gate, which I started playing when I finished Planescape: Torment. On the one hand, it's a pretty finely-crafted RPG that seems to capture the essence of the D&D world. On the other hand, there is such a thing as being too open-ended. I don't have a good feeling for where I'm supposed to be going and what I'm supposed to be doing, but not in that Sim-City kind of way where you feel like it doesn't so much matter. It feels more like a Choose Your Own Adventure book, where there is a "right" path to take, but it's really hard to get there and the choices you make seem counterintuitive and random, rather than "ok, if I help this person here, it should point me towards a better path, versus killing him, where it will take me down a worse path." So I don't know if I'm going to go back to that one.

They are moving us around at work this weekend, which is exciting. I can't wait to see where my new cube is going to be. I hope I'm someplace near a window. I've never liked where I am at, because I'm not really near the other developers. So even if I'm in the middle of the building, as long as I'm near the other developers, I'm fine with that.

Posted by Mark at January 26, 2005 11:56 AM

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